

This includes calling or implying another redditor is a shill or a fanboy. No personal attacks, witch-hunts, or inflammatory language. Looking for help with building or buying a PC? Check out /r/buildapc! | For all tech support questions please use the sticky! Join /r/pcgaming on Discord To check out our previous AMAs, click here. Risk of Rain 36 Fire Emblem 32 Games 32 Monster Quest 31 Faster Than Light 29 Dark Side 27 Warriors of the North 26 Game Review 24 Armored Princess 23 The Legend 22 Chimera Squad 21 Metroid 20 Review 20 Aliens 17 AM2R 16 System Shock 15 System Shock 2 15 Sunrider: Mask of Arcadius 13 Bioshock 12 Manga 11 Spoilers 11 Predator 10 Aliens vs Predator 9 Advance Wars 7 Alien: Isolation 7 F.E.A.R.If you would like to schedule an AMA on /r/pcgaming please send us a message via modmail. Next time, we get started on talking about System Shock 2's 'class' system. The list's overall result is I'm genuinely confused as to why the mechanic is in the game at all, given that the developers don't seem to have had a coherent concept of what it would add to the game.
System shock 2 best mods upgrade#
But the game doesn't come across like that was intentional, and outside melee's viability a ranged damage upgrade is just a general upgrade in the late game, not a customization option. (Because of how useless the concept is, regardless of how you scale the values) And even some of the ones that have shades of customization feels more like luck than anything else -for example, one OS Upgrade is a boost to all your gun damage, which ends up with shades of customization because a devoted melee build is surprisingly viable and such a build doesn't care about boosting its gun damage. There's only a handful of OS Upgrades that are tuned toward customization of your experience rather than optimization, and the list gets even smaller when you discount eg the Security Station-hacking one. Conversely, if you made the OS Upgrade that provides +5 HP instead provide + 50 HP, it would go from ' maybe worth picking on Impossible, but otherwise garbage' (Higher difficulties lower base HP and lower how much HP you get from Endurance) to 'an amazing pick no matter what you're doing and no matter what difficulty you're on. it would still be a dubious pick due to how narrow and niche its utility is. If you made it so that OS Upgrade flat-out guaranteed an auto-hack, skipping the minigame entirely. specifically when hacking Security Stations. One OS Upgrade makes it so you have +2 to your Hack rating. One way of illustrating the problem is to imagine modifying an OS Upgrade by making its effect much larger. 8 Cyber Modules is nothing, and the beginning-of-the-game boost it provides isn't even that significant.īut the main reason the whole thing is disappointing is how the options lean toward either being overly-specialized or overly-generalized. At the beginning of the game, +8 Cyber Modules might seem like a noteworthy amount, but in the long haul there's nearly 900 Cyber Modules. Or even less ambiguous is the +8 Cyber Modules upgrade, which is just plain a newbie trap. By the time you even have high-end Psi powers, you should already have 4-6 in your Psi stat anyway, making +2 much less dramatic a benefit anyway, and not all the scaling benefits are that important anyway -and the teleport beacon Psi ability doesn't scale at all with Psi. only the highest powers have the line move fast enough for this to be a relevant concern in real play, and if you're really bad at avoiding burnout while trying to get the supercharged effect, the smarter answer is to accept having slightly weaker Psi ability. For example, one OS Upgrade makes it so you don't suffer damage from 'Psi burnout' -this is a mechanic where holding the button after initiating a Psi power causes a little meter to appear with a line that grows to the right, and if you let go of the button once it crosses over into the yellow portion the power is calculated as if you had 2 more ranks in your Psi stat than you actually have, but if you fail to release the button before the line gets all the way to the right instead you fail to use the power and take some damage. Part of this is that a number of the OS Upgrades are just plain terrible. This is a fine little system for giving the player the opportunity to customize their character. You don't need to meet specific requirements to pick an option, you're not forbidden certain options based on class or some such, nothing like that. You can't pick a given upgrade twice, and there's no take-backs, but other than that there aren't really any limits.

The basic setup goes thusly: at four specific points in the game, you'll have the opportunity to pick from one of 16 distinct upgrades to permanently apply to your character. and disappointed me once I got a handle on the game. OS upgrades are one of the mechanics that most excited/intrigued me initially.
